###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUFence An opaque handle representing a fence. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUFence SDL_GPUFence; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_SubmitGPUCommandBufferAndAcquireFence](SDL_SubmitGPUCommandBufferAndAcquireFence) - [SDL_QueryGPUFence](SDL_QueryGPUFence) - [SDL_WaitForGPUFences](SDL_WaitForGPUFences) - [SDL_ReleaseGPUFence](SDL_ReleaseGPUFence) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)