# SDL_GPUFillMode Specifies the fill mode of the graphics pipeline. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUFillMode { SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ } SDL_GPUFillMode; ``` ## Version This enum is available since SDL 3.2.0. ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)