###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUFilter Specifies a filter operation used by a sampler. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUFilter { SDL_GPU_FILTER_NEAREST, /**< Point filtering. */ SDL_GPU_FILTER_LINEAR /**< Linear filtering. */ } SDL_GPUFilter; ``` ## Version This enum is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUSampler](SDL_CreateGPUSampler) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)