###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUFrontFace Specifies the vertex winding that will cause a triangle to be determined to be front-facing. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUFrontFace { SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ } SDL_GPUFrontFace; ``` ## Version This enum is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)