###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUGraphicsPipeline An opaque handle representing a graphics pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; ``` ## Remarks Used during render passes. ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) - [SDL_BindGPUGraphicsPipeline](SDL_BindGPUGraphicsPipeline) - [SDL_ReleaseGPUGraphicsPipeline](SDL_ReleaseGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)