# SDL_GPUGraphicsPipeline

An opaque handle representing a graphics pipeline.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
```

## Remarks

Used during render passes.

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline)
- [SDL_BindGPUGraphicsPipeline](SDL_BindGPUGraphicsPipeline)
- [SDL_ReleaseGPUGraphicsPipeline](SDL_ReleaseGPUGraphicsPipeline)

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[CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)