###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUIndexedIndirectDrawCommand A structure specifying the parameters of an indexed indirect draw command. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUIndexedIndirectDrawCommand { Uint32 num_indices; /**< The number of indices to draw per instance. */ Uint32 num_instances; /**< The number of instances to draw. */ Uint32 first_index; /**< The base index within the index buffer. */ Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ Uint32 first_instance; /**< The ID of the first instance to draw. */ } SDL_GPUIndexedIndirectDrawCommand; ``` ## Remarks Note that the `first_vertex` and `first_instance` parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0. ## Version This struct is available since SDL 3.1.3 ## See Also - [SDL_DrawGPUIndexedPrimitivesIndirect](SDL_DrawGPUIndexedPrimitivesIndirect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)