# SDL_GPUIndirectDrawCommand A structure specifying the parameters of an indirect draw command. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUIndirectDrawCommand { Uint32 num_vertices; /**< The number of vertices to draw. */ Uint32 num_instances; /**< The number of instances to draw. */ Uint32 first_vertex; /**< The index of the first vertex to draw. */ Uint32 first_instance; /**< The ID of the first instance to draw. */ } SDL_GPUIndirectDrawCommand; ``` ## Remarks Note that the `first_vertex` and `first_instance` parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls. ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_DrawGPUPrimitivesIndirect](SDL_DrawGPUPrimitivesIndirect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)