###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPULoadOp Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPULoadOp { SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ } SDL_GPULoadOp; ``` ## Version This enum is available since SDL 3.1.3 ## See Also - [SDL_BeginGPURenderPass](SDL_BeginGPURenderPass) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)