# SDL_GPUMultisampleState A structure specifying the parameters of the graphics pipeline multisample state. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUMultisampleState { SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ bool enable_mask; /**< Reserved for future use. Must be set to false. */ bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */ Uint8 padding2; Uint8 padding3; } SDL_GPUMultisampleState; ``` ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)