###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUPrimitiveType Specifies the primitive topology of a graphics pipeline. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUPrimitiveType { SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ } SDL_GPUPrimitiveType; ``` ## Version This enum is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)