###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPURasterizerState A structure specifying the parameters of the graphics pipeline rasterizer state. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPURasterizerState { SDL_GPUFillMode fill_mode; /**< Whether polygons will be filled in or drawn as lines. */ SDL_GPUCullMode cull_mode; /**< The facing direction in which triangles will be culled. */ SDL_GPUFrontFace front_face; /**< The vertex winding that will cause a triangle to be determined as front-facing. */ float depth_bias_constant_factor; /**< A scalar factor controlling the depth value added to each fragment. */ float depth_bias_clamp; /**< The maximum depth bias of a fragment. */ float depth_bias_slope_factor; /**< A scalar factor applied to a fragment's slope in depth calculations. */ bool enable_depth_bias; /**< true to bias fragment depth values. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPURasterizerState; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)