###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPURenderPass An opaque handle representing a render pass. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPURenderPass SDL_GPURenderPass; ``` ## Remarks This handle is transient and should not be held or referenced after [SDL_EndGPURenderPass](SDL_EndGPURenderPass) is called. ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_BeginGPURenderPass](SDL_BeginGPURenderPass) - [SDL_EndGPURenderPass](SDL_EndGPURenderPass) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)