# SDL_GPURenderPass

An opaque handle representing a render pass.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPURenderPass SDL_GPURenderPass;
```

## Remarks

This handle is transient and should not be held or referenced after
[SDL_EndGPURenderPass](SDL_EndGPURenderPass) is called.

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_BeginGPURenderPass](SDL_BeginGPURenderPass)
- [SDL_EndGPURenderPass](SDL_EndGPURenderPass)

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[CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)