###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUSampleCount Specifies the sample count of a texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUSampleCount { SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ } SDL_GPUSampleCount; ``` ## Remarks Used in multisampling. Note that this value only applies when the texture is used as a render target. ## Version This enum is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUTexture](SDL_CreateGPUTexture) - [SDL_GPUTextureSupportsSampleCount](SDL_GPUTextureSupportsSampleCount) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)