# SDL_GPUSamplerAddressMode

Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef enum SDL_GPUSamplerAddressMode
{
    SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
    SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
    SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;
```

## Version

This enum is available since SDL 3.2.0.

## See Also

- [SDL_CreateGPUSampler](SDL_CreateGPUSampler)

----
[CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)