###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUShader An opaque handle representing a compiled shader object. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUShader SDL_GPUShader; ``` ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUShader](SDL_CreateGPUShader) - [SDL_CreateGPUGraphicsPipeline](SDL_CreateGPUGraphicsPipeline) - [SDL_ReleaseGPUShader](SDL_ReleaseGPUShader) ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGPU](CategoryGPU)