###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GPUShaderStage Specifies which stage a shader program corresponds to. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef enum SDL_GPUShaderStage { SDL_GPU_SHADERSTAGE_VERTEX, SDL_GPU_SHADERSTAGE_FRAGMENT } SDL_GPUShaderStage; ``` ## Version This enum is available since SDL 3.1.3 ## See Also - [SDL_CreateGPUShader](SDL_CreateGPUShader) ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryGPU](CategoryGPU)