# SDL_GPUStorageBufferReadWriteBinding
A structure specifying parameters related to binding buffers in a compute pass.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
typedef struct SDL_GPUStorageBufferReadWriteBinding
{
SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */
bool cycle; /**< true cycles the buffer if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUStorageBufferReadWriteBinding;
```
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_BeginGPUComputePass](SDL_BeginGPUComputePass)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)