###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUSupportsShaderFormats Checks for GPU runtime support. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c bool SDL_GPUSupportsShaderFormats( SDL_GPUShaderFormat format_flags, const char *name); ``` ## Function Parameters | | | | | ------------------------------------------ | ---------------- | --------------------------------------------------------------------- | | [SDL_GPUShaderFormat](SDL_GPUShaderFormat) | **format_flags** | a bitflag indicating which shader formats the app is able to provide. | | const char * | **name** | the preferred GPU driver, or NULL to let SDL pick the optimal driver. | ## Return Value (bool) Returns true if supported, false otherwise. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_CreateGPUDevice](SDL_CreateGPUDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)