###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUTextureCreateInfo A structure specifying the parameters of a texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUTextureCreateInfo { SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ Uint32 width; /**< The width of the texture. */ Uint32 height; /**< The height of the texture. */ Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ Uint32 num_levels; /**< The number of mip levels in the texture. */ SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUTextureCreateInfo; ``` ## Remarks Usage flags can be bitwise OR'd together for combinations of usages. Note that certain usage combinations are invalid, for example SAMPLER and GRAPHICS_STORAGE. ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_CreateGPUTexture](SDL_CreateGPUTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)