# SDL_GPUTextureLocation A structure specifying a location in a texture. ## Header File Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUTextureLocation { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index of the location. */ Uint32 layer; /**< The layer index of the location. */ Uint32 x; /**< The left offset of the location. */ Uint32 y; /**< The top offset of the location. */ Uint32 z; /**< The front offset of the location. */ } SDL_GPUTextureLocation; ``` ## Remarks Used when copying data from one texture to another. ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_CopyGPUTextureToTexture](SDL_CopyGPUTextureToTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)