# SDL_GPUTextureLocation

A structure specifying a location in a texture.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
typedef struct SDL_GPUTextureLocation
{
    SDL_GPUTexture *texture;  /**< The texture used in the copy operation. */
    Uint32 mip_level;         /**< The mip level index of the location. */
    Uint32 layer;             /**< The layer index of the location. */
    Uint32 x;                 /**< The left offset of the location. */
    Uint32 y;                 /**< The top offset of the location. */
    Uint32 z;                 /**< The front offset of the location. */
} SDL_GPUTextureLocation;
```

## Remarks

Used when copying data from one texture to another.

## Version

This struct is available since SDL 3.2.0.

## See Also

- [SDL_CopyGPUTextureToTexture](SDL_CopyGPUTextureToTexture)

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)