###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GPUTransferBufferLocation A structure specifying a location in a transfer buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUTransferBufferLocation { SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ Uint32 offset; /**< The starting byte of the buffer data in the transfer buffer. */ } SDL_GPUTransferBufferLocation; ``` ## Remarks Used when transferring buffer data to or from a transfer buffer. ## Version This struct is available since SDL 3.0.0 ## See Also - [SDL_UploadToGPUBuffer](SDL_UploadToGPUBuffer) - [SDL_DownloadFromGPUBuffer](SDL_DownloadFromGPUBuffer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)