# SDL_GPUVertexInputState A structure specifying the parameters of a graphics pipeline vertex input state. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState; ``` ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_GPUGraphicsPipelineCreateInfo](SDL_GPUGraphicsPipelineCreateInfo) - [SDL_GPUVertexBufferDescription](SDL_GPUVertexBufferDescription) - [SDL_GPUVertexAttribute](SDL_GPUVertexAttribute) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryGPU](CategoryGPU)