# SDL_Gamepad

The structure used to identify an SDL gamepad

## Header File

Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h)

## Syntax

```c
typedef struct SDL_Gamepad SDL_Gamepad;
```

## Version

This struct is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGamepad](CategoryGamepad)