# SDL_Gamepad The structure used to identify an SDL gamepad ## Header File Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c typedef struct SDL_Gamepad SDL_Gamepad; ``` ## Version This struct is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIDatatype](CategoryAPIDatatype), [CategoryGamepad](CategoryGamepad)