###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GamepadHasAxis Query whether a gamepad has a given axis. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); ``` ## Function Parameters | | | | | ---------------------------------- | ----------- | ----------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | [SDL_GamepadAxis](SDL_GamepadAxis) | **axis** | an axis enum value (an [SDL_GamepadAxis](SDL_GamepadAxis) value). | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if the gamepad has this axis, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks This merely reports whether the gamepad's mapping defined this axis, as that is all the information SDL has about the physical device. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GamepadHasButton](SDL_GamepadHasButton) - [SDL_GetGamepadAxis](SDL_GetGamepadAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)