###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GenerateMipmapsForGPUTexture Generates mipmaps for the given texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_GenerateMipmapsForGPUTexture( SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture); ``` ## Function Parameters | | | | | ---------------------------------------------- | ------------------ | ------------------------------------- | | [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command_buffer. | | [SDL_GPUTexture](SDL_GPUTexture) * | **texture** | a texture with more than 1 mip level. | ## Remarks This function must not be called inside of any pass. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)