###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetAudioDeviceChannelMap Get the current channel map of an audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c int * SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); ``` ## Function Parameters | | | | | -------------------------------------- | --------- | ------------------------------------------------------------- | | [SDL_AudioDeviceID](SDL_AudioDeviceID) | **devid** | the instance ID of the device to query. | | int * | **count** | On output, set to number of channels in the map. Can be NULL. | ## Return Value (int *) Returns an array of the current channel mapping, with as many elements as the current output spec's channels, or NULL if default. This should be freed with [SDL_free](SDL_free)() when it is no longer needed. ## Remarks Channel maps are optional; most things do not need them, instead passing data in the [order that SDL expects](CategoryAudio#channel-layouts). Audio devices usually have no remapping applied. This is represented by returning NULL, and does not signify an error. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_SetAudioStreamInputChannelMap](SDL_SetAudioStreamInputChannelMap) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)