###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetAudioDeviceGain Get the gain of an audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c float SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); ``` ## Function Parameters | | | | | -------------------------------------- | --------- | -------------------------- | | [SDL_AudioDeviceID](SDL_AudioDeviceID) | **devid** | the audio device to query. | ## Return Value (float) Returns the gain of the device or -1.0f on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The gain of a device is its volume; a larger gain means a louder output, with a gain of zero being silence. Audio devices default to a gain of 1.0f (no change in output). Physical devices may not have their gain changed, only logical devices, and this function will always return -1.0f when used on physical devices. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_SetAudioDeviceGain](SDL_SetAudioDeviceGain) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)