###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGPUShaderFormats Returns the supported shader formats for this GPU context. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | ----------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context to query. | ## Return Value ([SDL_GPUShaderFormat](SDL_GPUShaderFormat)) Returns a bitflag indicating which shader formats the driver is able to consume. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)