###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadBindings Get the SDL joystick layer bindings for a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const SDL_GamepadBinding * const * SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | int * | **count** | a pointer filled in with the number of bindings returned. | ## Return Value (const [SDL_GamepadBinding](SDL_GamepadBinding) * const *) Returns a NULL terminated array of pointers to bindings or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)