# SDL_GetGamepadConnectionState Get the connection state of a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to query. | ## Return Value ([SDL_JoystickConnectionState](SDL_JoystickConnectionState)) Returns the connection state on success or [`SDL_JOYSTICK_CONNECTION_INVALID`](SDL_JOYSTICK_CONNECTION_INVALID) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)