# SDL_GetGamepadName Get the implementation-dependent name for an opened gamepad. ## Header File Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char * SDL_GetGamepadName(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad identifier previously returned by [SDL_OpenGamepad](SDL_OpenGamepad)(). | ## Return Value (const char *) Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetGamepadNameForID](SDL_GetGamepadNameForID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)