###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadPlayerIndex Get the player index of an opened gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to query. | ## Return Value (int) Returns the player index for gamepad, or -1 if it's not available. ## Remarks For XInput gamepads this returns the XInput user index. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetGamepadPlayerIndex](SDL_SetGamepadPlayerIndex) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)