# SDL_GetGamepadProduct

Get the USB product ID of an opened gamepad, if available.

## Header File

Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h)

## Syntax

```c
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
```

## Function Parameters

|                              |             |                              |
| ---------------------------- | ----------- | ---------------------------- |
| [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to query. |

## Return Value

([Uint16](Uint16)) Returns the USB product ID, or zero if unavailable.

## Remarks

If the product ID isn't available this function returns 0.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_GetGamepadProductForID](SDL_GetGamepadProductForID)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)