###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGrabbedWindow Get the window that currently has an input grab enabled. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_Window* SDL_GetGrabbedWindow(void); ``` ## Return Value Returns the window if input is grabbed or NULL otherwise. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_SetWindowMouseGrab](SDL_SetWindowMouseGrab) - [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)