###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetNumRenderDrivers Get the number of 2D rendering drivers available for the current display. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_GetNumRenderDrivers(void); ``` ## Return Value (int) Returns the number of built in render drivers. ## Remarks A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities. There may be none if SDL was compiled without render support. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CreateRenderer](SDL_CreateRenderer) - [SDL_GetRenderDriver](SDL_GetRenderDriver) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)