###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetPixelFormatName Get the human readable name of a pixel format. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_pixels.h) ## Syntax ```c const char * SDL_GetPixelFormatName(SDL_PixelFormat format); ``` ## Function Parameters | | | | | ---------------------------------- | ---------- | -------------------------- | | [SDL_PixelFormat](SDL_PixelFormat) | **format** | the pixel format to query. | ## Return Value (const char *) Returns the human readable name of the specified pixel format or "[SDL_PIXELFORMAT_UNKNOWN](SDL_PIXELFORMAT_UNKNOWN)" if the format isn't recognized. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c SDL_Surface* surface; // a valid surface from wherever. const char* surfacePixelFormatName = SDL_GetPixelFormatName(surface->format); SDL_Log("The surface's pixelformat is %s", surfacePixelFormatName); // prints something like "The surface's pixelformat is SDL_PIXELFORMAT_ABGR8888" ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryPixels](CategoryPixels)