###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetRectUnionFloat Calculate the union of two rectangles with float precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_rect.h) ## Syntax ```c int SDL_GetRectUnionFloat(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result); ``` ## Function Parameters | | | | -------------- | -------------------------------------------------------------------------------------- | | **A** | an [SDL_FRect](SDL_FRect) structure representing the first rectangle | | **B** | an [SDL_FRect](SDL_FRect) structure representing the second rectangle | | **result** | an [SDL_FRect](SDL_FRect) structure filled in with the union of rectangles `A` and `B` | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRect](CategoryRect)