# SDL_GetRenderViewport

Get the drawing area for the current target.

## Header File

Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)

## Syntax

```c
bool SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect);
```

## Function Parameters

|                                |              |                                                                            |
| ------------------------------ | ------------ | -------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context.                                                     |
| [SDL_Rect](SDL_Rect) *         | **rect**     | an [SDL_Rect](SDL_Rect) structure filled in with the current drawing area. |

## Return Value

(bool) Returns true on success or false on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

Each render target has its own viewport. This function gets the viewport
for the current render target.

## Thread Safety

This function should only be called on the main thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_RenderViewportSet](SDL_RenderViewportSet)
- [SDL_SetRenderViewport](SDL_SetRenderViewport)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)