# SDL_GetTextureBlendMode Get the blend mode used for texture copy operations. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); ``` ## Function Parameters | | | | | -------------------------------- | ------------- | -------------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | | [SDL_BlendMode](SDL_BlendMode) * | **blendMode** | a pointer filled in with the current [SDL_BlendMode](SDL_BlendMode). | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_SetTextureBlendMode](SDL_SetTextureBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)