###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetTextureSize Get the size of a texture, as floating point values. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_bool SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------------------------------------------------------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | | float * | **w** | a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. | | float * | **h** | a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) on success or [SDL_FALSE](SDL_FALSE) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)