###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetWindowSize Get the size of a window's client area. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c bool SDL_GetWindowSize(SDL_Window *window, int *w, int *h); ``` ## Function Parameters | | | | | -------------------------- | ---------- | --------------------------------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to query the width and height from. | | int * | **w** | a pointer filled in with the width of the window, may be NULL. | | int * | **h** | a pointer filled in with the height of the window, may be NULL. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use [SDL_GetWindowSizeInPixels](SDL_GetWindowSizeInPixels)() or [SDL_GetRenderOutputSize](SDL_GetRenderOutputSize)() to get the real client area size in pixels. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetRenderOutputSize](SDL_GetRenderOutputSize) - [SDL_GetWindowSizeInPixels](SDL_GetWindowSizeInPixels) - [SDL_SetWindowSize](SDL_SetWindowSize) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)