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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


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Run a simple rumble effect on a haptic device.


int SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );

Function Parameters

haptic the haptic device to play the rumble effect on
strength strength of the rumble to play as a 0-1 float value
length length of the rumble to play in milliseconds

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryForceFeedback, CategoryDraft

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