# SDL_HasRectIntersectionFloat Determine whether two rectangles intersect with float precision. ## Header File Defined in [<SDL3/SDL_rect.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_rect.h) ## Syntax ```c bool SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); ``` ## Function Parameters | | | | | ------------------------------ | ----- | ---------------------------------------------------------------------- | | const [SDL_FRect](SDL_FRect) * | **A** | an [SDL_FRect](SDL_FRect) structure representing the first rectangle. | | const [SDL_FRect](SDL_FRect) * | **B** | an [SDL_FRect](SDL_FRect) structure representing the second rectangle. | ## Return Value (bool) Returns true if there is an intersection, false otherwise. ## Remarks If either pointer is NULL the function will return false. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetRectIntersection](SDL_GetRectIntersection) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRect](CategoryRect)