###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_MouseButtonEvent Mouse button event structure (event.button.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_MouseButtonEvent { SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ bool down; /**< true if the button is pressed */ Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ Uint8 padding; float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ } SDL_MouseButtonEvent; ``` ## Version This struct is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)