# SDL_PLATFORM_3DS

A preprocessor macro that is only defined if compiling for Nintendo 3DS.

## Header File

Defined in [<SDL3/SDL_platform_defines.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_platform_defines.h)

## Syntax

```c
#define SDL_PLATFORM_3DS 1
```

## Version

This macro is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryPlatform](CategoryPlatform)