# SDL_PLATFORM_3DS A preprocessor macro that is only defined if compiling for Nintendo 3DS. ## Header File Defined in [<SDL3/SDL_platform_defines.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_platform_defines.h) ## Syntax ```c #define SDL_PLATFORM_3DS 1 ``` ## Version This macro is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryPlatform](CategoryPlatform)