# SDL_PLATFORM_WINDOWS A preprocessor macro that is only defined if compiling for Windows. ## Header File Defined in [<SDL3/SDL_platform_defines.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_platform_defines.h) ## Syntax ```c #define SDL_PLATFORM_WINDOWS 1 ``` ## Remarks This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too. ## Version This macro is available since SDL 3.2.0. ## See Also - [SDL_PLATFORM_WIN32](SDL_PLATFORM_WIN32) - [SDL_PLATFORM_XBOXONE](SDL_PLATFORM_XBOXONE) - [SDL_PLATFORM_XBOXSERIES](SDL_PLATFORM_XBOXSERIES) - [SDL_PLATFORM_WINGDK](SDL_PLATFORM_WINGDK) - [SDL_PLATFORM_GDK](SDL_PLATFORM_GDK) ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryPlatform](CategoryPlatform)