# SDL_PlayHapticRumble Run a simple rumble effect on a haptic device. ## Header File Defined in [<SDL3/SDL_haptic.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_haptic.h) ## Syntax ```c bool SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); ``` ## Function Parameters | | | | | -------------------------- | ------------ | ---------------------------------------------------- | | [SDL_Haptic](SDL_Haptic) * | **haptic** | the haptic device to play the rumble effect on. | | float | **strength** | strength of the rumble to play as a 0-1 float value. | | [Uint32](Uint32) | **length** | length of the rumble to play in milliseconds. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_InitHapticRumble](SDL_InitHapticRumble) - [SDL_StopHapticRumble](SDL_StopHapticRumble) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryHaptic](CategoryHaptic)