###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_PushGPUFragmentUniformData Pushes data to a fragment uniform slot on the command buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_PushGPUFragmentUniformData( SDL_GPUCommandBuffer *command_buffer, Uint32 slot_index, const void *data, Uint32 length); ``` ## Function Parameters | | | | | ---------------------------------------------- | ------------------ | ------------------------------------------ | | [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command buffer. | | Uint32 | **slot_index** | the fragment uniform slot to push data to. | | const void * | **data** | client data to write. | | Uint32 | **length** | the length of the data to write. | ## Remarks Subsequent draw calls will use this uniform data. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)