###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_ReleaseGPUSampler Frees the given sampler as soon as it is safe to do so. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_ReleaseGPUSampler( SDL_GPUDevice *device, SDL_GPUSampler *sampler); ``` ## Function Parameters | | | | | ---------------------------------- | ----------- | -------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_GPUSampler](SDL_GPUSampler) * | **sampler** | a sampler to be destroyed. | ## Remarks You must not reference the sampler after calling this function. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)