###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_ReleaseGPUShader Frees the given shader as soon as it is safe to do so. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_ReleaseGPUShader( SDL_GPUDevice *device, SDL_GPUShader *shader); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | ------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_GPUShader](SDL_GPUShader) * | **shader** | a shader to be destroyed. | ## Remarks You must not reference the shader after calling this function. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)